Toy Soldiers: Review

Toy Soldiers isn’t new to this concept – in fact, this is the third entry in this franchise which features the manipulation of toy armies in both the First World War and the Cold War. Making sure you place the right spread of designated turrets for the oncoming class of enemy is essentially the strategy of War Chest in a lacklustre nutshell. Being able to control the turrets individually adds a novel twist but can become rather mindless and haphazard swiftly, the only salvation coming from the meter it charges. This enables access to hero units or even the ability to call in a handy air strike, which certainly adds a degree of variety to the situation – but it isn’t an imperative strategic move and is more of a bonus side effect. toysoldierswarchest The campaign experience is long and drawn out but that’s arguably more bang for your buck – even if the bang is more like a fart. It’s visually unappealing, too, struggling to actually feel like a PS4 title at any point due to choppy graphics. Furthermore, it’s eerily silent thanks to the overall omission of any real soundtrack. Toy Soldiers: War Chest is an anti-climatic bundle of stale tactics, drawn-out missions, and taped-on microtransactions. It’s a wonderful idea in theory that’s just not developed enough or presented appealingly. The game is different, odd, colourful, and often funny, but it feels like step backwards from its predecessors in more ways than one. And sadly playing as Battle Cat just doesn’t seem to fix it. Originally posted at

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